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Hello, and welcome to the Crystal Shard site. These pages are devoted to game design, both of the paper or board kind and of the computer kind. They also serve as a showcase for the games I've written with some help from friends, at least those games that are actually complete (or at least playable), from some GW-basic expiriments in VGA or even CGA graphics that I made in high school, to two Windows DirectX games with full mouse and soundcard support that actually got published in the recent past. Admittedly both are still in retro-style, but that's because I'm not an artist. However I do vouch for the quality and entertainment factor, and would welcome you to try it out for yourself. Should you have any questions or comments I can be reached here. -- Radiant |
| Coolgames: Tucows: Download2you: BrotherSoft: | ||
Information • Screenshots • Support • Forum | |||
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Leylines is an intriguing turn-based strategy game of exploration and conquest.
Set in a fantasy world, it lets you pit your armies, magic and commerce against
up to seven opponents and a hoard of barbarians. Start from a single city and
work your way up to a grand empire. Train over fifty different units and cast
over fifty different spells to gain the upper hand. Featuring heroes, tactical combat, special resources, split-screen and hot-seat multiplayer modes, a random world generator, a map editor and an extensive tutorial. | ||
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HOTU:
Tucows: Information • Screenshots • Downloads • Support • Forum • Hall of Fame • | ||
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There's this mine, you see. There's lots of gems there, waiting unhappily for
their rightful owners to come and dig them up. It goes without saying that
those gems would be much happier in your pockets. SubTerra has 450+ challenging levels, some which reward smarts and some which require lightning reflexes. It features a huge variety of tricky traps, creatures, and power-ups, guaranteeing plenty of variety on the way down. Meet the munchkin, evil skull and duplicator! Also featuring demo recording, on-line help and a level editor with a yearly design contest. | ||
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A Tale of Two Kingdoms is a full-length graphical adventure with a mood of fairy tales,
magic, and intrigue, and strives to be one of the best AGS games yet. The ancient kingdom of Theylinn is beset by enemies. Within the castle walls, nobles vie for the old king's favor, and not everybody is happy with the sole heir to the throne, princess Rhiannon. Meanwhile, danger approaches, in the form of an invading army, a hostile giant, and a mercenary troop who are ancient enemies of the Theylann king. | ||
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(in production) Information • Forum | ||
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A fan remake of the classic game by Sierra. The storyline has been improved, for instance the villagers now show the fear they feel for the evil wizard. The game ties its story in with the other games in the King's Quest series. A number of scenes have been added, particularly in the part of the game that plays in Daventry. More puzzles have been added, especially to the objects that were just lying on the ground in the original. And finally, there's all-new pretty MIDI music, and a point-and-click interface. | ||
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HOTU:
Robster: original, easy to play
Download • More DOS VGA games • A-Maze-ing • Tunnels of Darkness • Basic Games | ||
Block-O-Mania is best described as 'Soko-Ban for experts.'
The object of the game is to push all blocks onto the right storages: red blocks onto red
storages, green on green, and blue on blue.
Your progress will be hindered by one-arrows, one-time passages that turn into solid walls
after you pass through them, and many other devious traps. The game
rewards meticulous and thorough planning. This excellent puzzle game will keep fans of challenging brainteasers occupied for hours on end. You can even design your own levels and torture your friends with them. | |||
| Forum • Download • META • MOTLPAA • FontEdit | ||
META is one of the most surrealistic adventure games ever, where a bug truly
is a feature. Awesmoe Quest (sic)
has so many features that it's actually impossible to complete. Can you finish it anyway,
with the help of everybody's favorite mascot, Cuppit?
MOTLPAA is a simple maze game that uses first-person 3-D perspective, including random mazes and automapping. And a piano. It was mainly written as a feasibility study in AGS. Radiant FontEdit is a utility to edit font files and convert between AGS, SCI and BMP format. | |||
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Download •
More adventures More gaming engines • S.I.G.H. (rpg builder) • PjsGfx (vga graphics) • C-Flat (script language) | ||
This is my ADVenture And Neat Conversations Engine (yeah, I know it's a
crappy acronym). It runs text adventures using an internal
scripting language, which uses an intuitive form of 'input:response' and
requires no programming experience. It's not as versatile as Z but it'll do. Included are three adventures I wrote, which can be used as samples. Also included is some of the best music possible for the PC-speaker, done by alternating tones so quickly they actually sound like chords. Full source code is included for both. The final link holds five more text adventures, in Dutch. | |||
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Other games I've worked on... |
Homeland: the Stone of Night Indiana Jones and the Fountain of Youth Hero of Infamous Kingdoms |
(storywriter, spell design) (programmer) (storywriter) |
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Pen-and-paper Roleplaying Games | |||
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Featured in DragonScroll webzine Basic rules • Advanced rules • Mystic powers • Character sheets | ||
Simplicity - the number of rules and amount of dice rolling is kept to a minimum.
This accounts for good flexibility. It should be easy for beginners to grasp the
rules and create a character.
Character creation is easy even for those who never played a roleplaying game before. Realism - the world should be realistic after accounting for magic. The rules should be balanced, and that logical things happen. This also means that combat is very lethal. Development - your character starts out weak but gets the option of improving every session by gaining experience. Players can also add own inventions of skills, traits, spells or equipment to the game. | |||
| Amber Diceless • Paranoia • Dungeons & Dragons | ||
Amber is an intriguing rpg by Phage Press, set in the realm of Roger Zelazny's
books. The archive contains a timeline and family information, and an alternate
ruleset based on simplex that allows for more detailed characters than the original
system, which can't do much with Florimel's charm for instance. Paranoia is a hysterical creation by West End; the archive contains several bureaucratic forms, traps and mission ideas. Ultraviolet clearance only, don't say I didn't warn you. D&D should be well-known; the archive contains six prestige classes, several dozen spells, four low-level adventures and some storytelling suggestions. | |||
Other games I've worked on... | Spöl, City of Enschede memorial game | (game design) | |
Legal notice: All files available from this page are copyrighted by Pieter Simoons and may not be distributed without express written permission. |