Spell List | ||
• Body magic • Mind magic • Energy magic • Chaos magic More walkthroughs here. |
Universal spells | |
Abjuration | Strips an enemy wizard of all power and magic, ultimately defeating him |
Goblin's Curse | Taunts an enemy wizard by changing his visage into a goblin |
Minor Cancellation | Removes enemy spells from a single unit |
Major Cancellation | Removes enemy spells from an area or group of units |
Wealth of Croesus | Creates a heap of shiny and precious gold |
Faith-based spells | |
Divine Petition | Cast down your beliefs and ask succor from a different power |
Devouring Deep | For followers of Xaos, summons a fearsome leviathan |
Nature's Guardian | For followers of Yequay, calls forth a stalking feline |
Body initiate | |
Black Plague | Strikes enemy troops with a contagious disease |
Eagle's Flight | Causes one of your units to sprout wings and fly |
Ethereal Path | Magically enhances roads for speedy travel |
Mending | Heals your units of wounds and disease |
Might of Giants | Grants one of your units fantastic strength in combat |
Rejuvenation | A lasting enchantment that heals all of your units fully each week |
Restless Dead | Summons a skeletal guard to do your bidding |
Body adept | |
Blindness | Strikes stack of units with blindness |
Create Golem | Animates a living statue of great strength |
Gaea's Bounty | Improves terrain by causing plants to grow |
Great Harvest | Blesses the farms in a city, thus causing a population boom |
Reaper's Touch | Causes an enemy unit to wither and fall over dead |
Rock's Embrace | Gives one of your troops the endurance and camouflage coloring of stone |
Simulacrum | Creates a duplicate of any unit, under your control |
Body master | |
Earthquake | Strikes an enemy city with severe tremors, destroying buildings and people |
Immobilize | Freezes a group of units in place indefinitely |
Imperviousness | Imbues one of your units with temporary invulnerability |
Night Eternal | Converts units dying anywhere into zombies under your command |
Seismic Reorganizer | Radically alters the countryside |
Vampirism | Transforms one of your troops into a mighty vampire |
Mind initiate | |
Cloak of Shadows | Hides all your units, until they move |
Haunting Presence | Calls forth a ghost to strike fear into the hearts of enemy citizens |
Invisibility | Turns one of your troops invisible permanently |
Jinx | Curses enemy units with bad luck and lessens their resistance |
Revelation | Reveals a far away part of the world map |
Scrying | Summons a floating eye to help you scout for hidden enemies |
Worker's Zeal | Improves morale in a city to make the citizens work harder |
Mind adept | |
Amnesia | Causes an enemy wizard to forget what he explored in the world |
Ancestral Learning | Train your troops' combat prowess using ancient knowledge |
Discordance | Causes a group of enemies to quarrel and scatter |
Eldritch Barrier | Conjures a horrid illusion that cannot be passed by normal troops |
Foresight | Makes a unit automatically move away when it would be attacked |
Mind Shield | Protects one of your troops from hostile magic |
Psionic Gift | Imbues a unit with a mental blast to attack its enemies |
Mind master | |
Countermagic | Disrupts an enemy wizard's concentration, ruining the spell he was casting |
Dominance | Charms an enemy unit to convince it that you are its true master |
Nightmare's Wake | Conjures an invisible night stalker to fight for you |
Telepathy | Read the mind of an opposing wizard |
Tranquility | Disallows an enemy wizard's troop from attacking cities |
Translocation | Instantaneously teleport a group of units elsewhere |
Energy initiate | |
Aurasight | Allows one of your troops to detect invisible enemies |
Forging Flame | Automatically enchants every unit build in (or summoned into) target city |
Scorched Earth | Burns enemy plains and forests into useless wasteland |
Shimmering Shield | Conjures an energetic barrier that protects your troops from missile attacks |
Summon Imp | Calls a wicked spirit from the netherworld that loves to blow things up |
Sunbeam | Focuses the light of the Sun to blast evil undead forces into oblivion |
Winter's Chill | Freezes enemy troops to slow them to a crawl |
Energy adept | |
Aether Sense | Attunes your mind to detect the usage of magic anywhere in the world |
Conjure Elemental | Summons a being of living flame to do battle for you |
Flame Lance | Strikes a group of enemies with searing arcane flames |
Magic Seal | Prevents positive spells on your units from being dispelled |
Nexus | Focuses Leylines around a city to increase its mana production |
Radiant Flare | Every wizard can detect the enchanted unit everywhere |
Wreath of Flame | Engulfs one of your units in protective flame that hurts all attackers |
Energy master | |
Dragon's Call | Summons the huge firebreathing monstrosity known as a dragon |
Lightning Strike | Calls down a vast lightning storm that does great damage in a large area |
Mana Drain | Curses an enemy wizard to leech away a large amount of his mana each week |
Meteor Storm | Continually ravages the entire world with flamy obliteration |
Spellshaping | Move spells from your units to enemy units, or vice versa |
Storm Run | Greatly increases the overland speed of one of your units |
Chaos initiate | |
Aquatic Mutation | Endows a unit with gills, allowing it to swim |
Blight | Renders a resource, fortress or watchtower unusable |
Call the Void | Makes the Void expand each turn to swallow the world! |
Chimeric Bond | Summons a flame-breathing chimera |
Degenerate | Transforms your own units into undead, reducing their upkeep |
Flicker | Teleports one of your units at random |
Glyph of Warding | Puts an invisible trap on the map, that detonates when a unit enters |
Chaos adept | |
Delusion | Cloaks a stack of units in illusions to disguise them |
Distilled Death | Summons a nasty slime that slowly multiplies |
Greed's Treachery | Turns a city's inhabitants greedy, increasing its upkeep cost |
Insanity | Drives a unit insane, causing it to lose most of its abilities |
Misery | Decreases happiness of all citizens throughout the world |
Third Eye | Imbues a unit with disturbing visions of its surroundings |
Tempest Ward | Wraps a city in chaotic magic, shielding it from enemy spells |
Toxic Touch | Mutates a unit into a venomous monstrosity |
Chaos master | |
Chimeric Horde | Summons a Chimera to each battle in which you have less than six units |
Polymorph | Transforms a stack of units into random others |
Glory | Bestows three random beneficial enchantments on a unit |
Invoke Archon | Summons an intimidating overbeing that calls forth fear and lightning |
Thoughtshatter | Causes an enemy wizard to lose knowledge of one of his spells |
Warp Magic | Causes magical backlash against all of an enemy's enchanted units and cities |